Oxygen Lecture: Maker Culture 1/2

Yesterday and today I’m giving talks about Makers and Maker Culture, one at UEA’s London campus and one at Duncan of Jordanstone College of Art & Design, University of Dundee.  They are the first of the Oxygen Lecture Series, organised by the University of East Anglia to address subjects – from digital technology to the environment – of critical contemporary relevance to society at venues in London and Scotland.

Commissioned by Creative Scotland, the series has been put together by Ian Chance, director of the MA in Creative Entrepreneurship at UEA London, the university’s London centre.

Here’s the text of the first lecture – it’s long. There will be a video available at some point.

I’ll post the text of today’s lecture soon.

“Don’t touch that or you might fix it”: The Emerging Maker Ethic

Part 1: Oxygenation

[Slide: primordial earth ]

These two lectures will explore Maker culture and its impact on culture and society more generally.

Oxygenation: how maker culture came to be

Respiration: how to work in a world of makers

The titles of the two lectures reflect a major change in the Earth’s biosphere called The Great Oxygenation Event (GOE) (also known as the Oxygen Catastrophe or Oxygen Crisis or Great Oxidation),  the biologically induced appearance of free oxygen in Earth’s atmosphere, after which living organism could use it to drive respiration, the chemical reactions that are the basis of life[1].

Geological, isotopic, and chemical evidence suggest this major environmental change happened around 2.4 billion years ago. The emergence of free oxygen shaped the consequent evolution of all life and has given us the world we know today, just as the emergence of information and communications technologies based around electronic circuits has shaped the modern world.

[Slide: Arduino ]

The first lecture will consider how we got here, looking at the history of technology, the emergence of hacker culture and open systems, the development of computers and the internet, and the ways culture, society and the economy have adapted to and influenced these developments, ending with the emergence of maker culture as a response to the plethora of electronic devices in daily life.

[Slide: 3D Bill ]

The second will consider where we go from here, and the potential significance of faster, pervasive networks, mobile devices, 3D printing, sensor networks and other new technologies, touching on the movements to teach all children how to code, on issues around copyrights and patents, and on the ways artists and cultural organisations use – or could use -the new tools.

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